TEN ROOMS, ONE WORLD · EXPERIENCE 01

Positive Stimulation

01PHYSICAL

Speed, balance, reaction, endurance and precision.

MOVE
02MENTAL

Memory, pattern recognition, timing and fast decisions.

THINK
03COMPETITIVE

Roles, communication, risk and tactical decisions.

COMPETE
04SOCIAL

Cooperation, rivalry and stories that only happen together.

CONNECT

LIGHT FLOORS + REACTIVE WALLS + LASERS + TARGETS + BUTTONS + BALLS + SENSORS

THE SOCIAL DIFFERENCE · EXPERIENCE 02

The best family activity does not put adults on the sidelines. It gives every player a role.

“I played it with a six-year-old. We were not beside each other playing separate games—we were one team, and I had as much fun as the child.”
ONESHARED
OBJECTIVE

Play together

6+CHILD

Discovery

18–60+PARENT

Participation

2–5FRIENDS

Competition

6–50+TEAM

Coordination

FAMILY FUNFRIENDSTEAM BUILDINGADULT NIGHTS
THE GAME BEGINS OUTSIDE · EXPERIENCE 03

Waiting is
preparation.

Every room has a screen before its entrance. In roughly the time another team finishes a level, the next group can choose a mode, understand the rules, check unlocked levels and tag the players entering together.

≈90SECONDS
PER LEVEL
BC ARENA · PRE-GAME CONSOLE READY TO TAG IN
01CHOOSE THE ROOM10 CONNECTED EXPERIENCES
02CHOOSE THE MODETHE GRID
03CHOOSE THE LEVELAGILITY
SELECTED MODEFloor Is Lava8 MODES IN THIS ROOM
6 / 10 UNLOCKED
04 · TAGGED TEAMAKNKMK3 PLAYERS
FRICTIONLESS CIRCULATION · EXPERIENCE 04

No dead time.
No awkward crossover.

Two doors and a short game loop keep every room moving while making each team feel like the room is theirs.

01PREPARE

Choose mode, level and team outside.

→
02 · ENTRYGO LIVE

The entrance opens. The game starts immediately.

→
03 · ROOM60–90 SEC

Every second belongs to the challenge.

→
04 · EXIT

IF SOMEONE IS WAITING TO PLAY

EXIT IN10 SEC
↻
05 · CONTINUE
IF NOBODY IS WAITINGTRY AGAINIF YOU LOST THE LEVELORCONTINUEPLAY NEXT LEVEL
THE BC ARENA LOYALTY PROGRAM · EXPERIENCE 05

The game remembers you.

Every visit builds one persistent player identity. Scores earn redeemable points, missions create a reason to return, and rankings turn progress into league qualifications, tournaments and season rewards.

BC ARENAPLAYER PASS
PLAYER IDBC · 024LEVEL 18 · SILVER I
2,840REDEEMABLE POINTS
NEXT REWARD
71%
REDEEM FORPLAY · PERKS · ACCESS
MISSIONSRESET THE TASK. KEEP THE PROGRESS.
DAILYTRY 3 MODES

+150 POINTS

WEEKLYWIN 5 TEAM CHALLENGES

+500 POINTS

MONTHLYCOMPLETE 20 NEW LEVELS

+1,500 POINTS

SEASONFINISH IN THE TOP 10%

EXCLUSIVE REWARD

FROM SCORE TO STAKESQUALIFICATION PATH
01
SCOREPERSONAL BESTS
02
RANKROOM · AGE · TEAM LEADERBOARDS
03
QUALIFYLEAGUE PLACES · TEAM DRAFTS
04
COMPETETOURNAMENTS · SEASON FINALS
PLAY→EARN→REDEEM→RANK→QUALIFY→COMPETE→RETURN
THE PROPRIETARY DIGITAL LAYER · EXPERIENCE 06

BC Arena is the system.

We are developing the complete identity, game, content, loyalty and competition layer above proven white-label systems—maximising their potential and creating an experience that cannot be reproduced by buying the same equipment.

OWNED + DEVELOPED BY BC ARENABC ARENA OSIN DEVELOPMENT
01USER MANAGEMENT

Profiles, permissions, teams and complete play history.

02GAME SYSTEM

Our modes, rules, scoring, difficulty and room logic.

03POINT SYSTEM

One earn-and-redeem economy across the whole venue.

04LEVEL DESIGN

Original levels, unlocks and hidden Easter eggs.

05SEASONAL UPDATES

New missions, content, challenges and reward drops.

06COMPETITIVE PLAY

Rankings, leagues, qualifiers and tournaments.

PROVEN FOUNDATIONWHITE-LABEL GAME SYSTEMS
LIGHT FLOORS+REACTIVE WALLS+LASERS+TARGETS+SENSORS
ONE PLAYER WINDOWTHE BC ARENA APPPUBLISHING AT LAUNCH
BCARENA● LIVE
AK
PLAYER · BC 024LEVEL 18 · SILVER I
REDEEMABLE2,840 PTS
SEASON 0168%
THE FIRST CIRCUIT
PROFILEMISSIONSPOINTSLEVELSTEAMSLEAGUESREWARDSTOURNAMENTS
TRACK IT · UNLOCK IT · LIVE INSIDE IT
GAME ROOMS · 01

Have you heard of active gaming?

11 rooms.
47 game modes.

STEP INSIDEMOVE · THINK · PLAY
Four players moving together across a full-size illuminated Mega Grid floor
ROOM 01THE GRID
Two BC Arena players competing on an illuminated interactive Grid floor
ROOM 02DUEL GRID
Players navigating an illuminated laser maze challenge
ROOM 03LASER MAZE
Players competing in the color-reactive Hoops room
ROOM 04HOOPS
A player throwing at illuminated targets in the Striker room
ROOM 05STRIKER
Players aiming soft balls at a reactive Arena wall
ROOM 06ARENA
Players racing to press illuminated buttons in the Push room
ROOM 07PUSH
A player aiming a laser gun at color-reactive targets
ROOM 08SHOOTING
Players reacting to light prompts inside the circular Rolling room
ROOM 09ROLLING
A football player striking the ball toward interactive targets
ROOM 10FOOTBALL
PRIVATE BUSINESS PLAN · SLIDES 01–10

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